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Friday the 13th: The Game

What is Friday the 13th: The Game?

Friday the 13th: The Game is one of the most highly-anticipated horror titles of all time. You will finally be able to take on the roll as Jason Voorhees and Camp Crystal Lake counselors. This is the game you’ve been waiting for; the chance to kill or be killed on Friday the 13th!

Friday the 13th: The Game is a third-person horror, survival game where players take on the role of a teen counselor, or for the first time ever, Jason Voorhees. You and six other unlucky souls will do everything possible to escape and survive while the most well-known killer in the world tracks you down and brutally slaughters you.

How Will You Survive?

The entire focus of Friday the 13th: The Game is multiplayer. Survival is entirely up to you as you either stealthily hide from Jason or work together as a team to escape. Think you can take Jason on? You and the other counselors will have that chance as well. Be warned though, nothing is ever certain and no one is ever safe!

Play as Jason Voorhees!

For the first time ever, you will have the opportunity to play as Jason Voorhees, the most famous killer in horror. Stalk your prey and ambush them whenever you see fit. Friday the 13th: The Game will include a variety of kills, new and familiar. You’ll even get to unlock various Jason incarnations from the movies as well as two entirely new designs never before seen.

Camp Crystal Lake in All Its Glory.

Mirroring Camp Crystal Lake from the Friday the 13th series, players will try to survive in a camp ground setting. Complete with a lake, cabins, and crazed killer who won’t stop until you die a gruesome death.

Be Kind. Rewind.

Every aspect of Friday the 13th: The Game
is drawn straight from movies you know and love. We’ve carefully crafted this world to remind you of
everything you remember about Friday the 13th, right down to the visual fidelity of the 80’s. This is exactly how you remember it.

Wes Keltner

Working with companies like EA, Activision, Eidos, and more, Wes brings over 10 years of industry experience to the team. Wes designed Breach & Clear, a multi-platform, military strategy title with over 1.5M players, as well as the followup B&C: Deadline. Wes is very much a minimalist in his design approach, both in visual design and game theory. This stems from his past work with Ford, American Apparel and Samsung, where he learned the craft of branding powerful narratives that engage wide audiences. Wes is a massive fan of 80s horror and all things VHS.

Tom Savini

Executive Producer and Cinematography

An actor and award-winning special make-up effects icon. Worked on movies such as Dawn of the Dead, Day of the Dead, Creepshow, Friday the 13th (parts I and IV), Maniac, The Burning, and The Texas Chainsaw Massacre 2

Kane Hodder

Motion Capture Actor

From playing Jason Voorhees in four of the Friday the 13th films to his latest role as Victor Crowley in the Hatchet series, Kane Hodder has been killing people on film for decades. Hodder, a professional stuntman, stunt coordinator and actor, has appeared in over a hundred films and television shows in his thirty-year career.

Randy Greenback

20 years experience, working at Red Storm/Ubisoft, & Insomniac Games. Randy has worked on franchises like Rainbow Six, Ghost Recon, America’s Army, Ratchet & Clank, Command & Conquer and many more. He’s the Executive Producer on Breach & Clear: Deadline.

Ronnie Hobbs

Previously co-designed Breach & Clear, and consulted on major AAA titles for numerous publishers, including EA, Activision, Microsoft, Bethesda, and Sega. He also spent several years in the industry as a games journalist. His strengths are game theory, game production and all things horror.

Harry Manfredini

Film composer with 148 film credits. Was responsible for original Friday the 13th score and soundtrack, as well as eight other films in the series. Also composed the soundtrack for iconic films like Swamp Thing, House 1 & 2, The Hills Have Eyes 2, and countless others.

Ben Strauss

Community Lead and Junior Producer

Working as Community Manager for all of Gun Media’s titles, including Friday the 13th, Ben is also a Jr. Producer at Gun aiding in the writing of the Breach & Clear franchise and other unannounced titles. Ben previously worked with GamesIndustry.biz as a daily contributor for three years and helped Namco Bandai with community coordination of Ace Combat: Assault Horizon.

Kedhrin Gonzalez

IllFonic Co-Founder and Creative Director

Kedhrin is a horror fanatic and obsesses with survival horror game design. Starting IllFonic with Charles Brungardt, Kedhrin has always brought his more aggressive and darker sensibilities to the projects IllFonic creates. Being the studios Creative Director, Kedhrin maintains constant communication with both internal and external teams to make sure the vision of the project is captured and delivered with the highest quality. Before IllFonic, Kedhrin has a long history of working with other teams and MODs since 1997. Being both a designer and artist, he has constant hands in the experience of the final product. Kedhrin believes in the core values that makes horror games powerful – immersion, fear and the anxiety fueled adrenaline rush.

Chuck Brungardt

IllFonic Co-Founder and Tech Director/Lead Producer

Charles brings 8 years of experience running IllFonic to the table from business development to working closely with IllFonic’s Tech Director and Lead Producer to help maintain the vision of the creative and design leaders throughout development. Charles has led IllFonic in bringing Nexuiz to market with THQ for the Xbox 360 and PC platforms. In addition leading business development on various work for hire projects such as Armored Warfare, Star Citizen, Evolve, Sonic Boom,Crysis 3, AMD’s 2013 Ruby “Next-Gen” tech demo, and an announced project with Disney Imagineering.

Wes Keltner

Working with companies like EA, Activision, Eidos, and more, Wes brings over 10 years of industry experience to the team. Wes designed Breach & Clear, a multi-platform, military strategy title with over 1.5M players, as well as the followup B&C: Deadline. Wes is very much a minimalist in his design approach, both in visual design and game theory. This stems from his past work with Ford, American Apparel and Samsung, where he learned the craft of branding powerful narratives that engage wide audiences. Wes is a massive fan of 80s horror and all things VHS.